Keir Chaggar-Brown

Technical Artist & 3D Specialist

Phone: 07900852020 | Email: keircb@proton.me | Location: Leeds - Glasgow | YouTube: https://youtube.com/@keircb | Portfolio: keircb.nfshost.com


Over 7+ years, I have specialized in photogrammetry as an artistic practice, in point cloud aesthetics and emerging technologies, creating innovative 3D impressionist works that bridge commercial and artistic applications. I develop custom workflows and technical solutions for complex volumetric and procedural projects, with expertise in transforming unconventional data sources into polished visual experiences. Specialized in transforming complex datasets into compelling visual narratives through innovative technical workflows and artistic vision.

First Class Degree in "Fine Art: Sculpture and Environmental Art"

Glasgow School of Art - 2024

Dissertation: "In the Era of Big Data is the Ethical Creation of AI Video Generation Possible?"

Degree Show: "ruin" Interactive 3D environment installation (Blender-rendered precursor to RSA exhibition work) View Degree Show Project

Technical Skills

Software

Professional Experience

Anton VDV | October 2024 | Music Video VFX & Tool Creation

Generated procedural tools for Blender's Geometry Nodes for generating point clouds for multiple shots and simulating those point clouds in an art directable manner. It was a main focus to make the system as efficient as possible as these tools had to work on other artists' shots. Also worked on lighting and shading for two shots as extra work.

The Famous Group | August 2024 - January 2025 | NBA Commercial VFX

Developed photogrammetry capture protocols enabling remote asset creation for high-profile NBA commercial. Created detailed instructions for studio teams to capture stadium and asset reference materials. Integrated generated 3D content into pre-planned compositions for content displayed in Fiserv Forum. Delivered under tight deadlines with multiple revision cycles based on client feedback, maintaining quality standards throughout production. details

Manu Luksch - Billion Dollar Dissident | July 2024 - May 2025 | Documentary VFX

Recommended by Jack Wolf for specialized point cloud expertise. Created transition shots for documentary by developing workflows to process uncleaned Google Earth 3D models. Designed abstract environments for 10+ shots using Blender, establishing standardized pipeline to handle varying model quality across diverse geographical locations. Successfully navigated project challenges through improved communication protocols, leading to efficient project completion. details

Jack Wolf | April 2021 - December 2023 | Documentary VFX

Provided technical expertise for volumetric video processing and animation. Imported complex volumetric footage into Blender, creating custom animation rigs, shaders, and rendering pipelines. Developed automated tools and workflows to efficiently process large file datasets requiring consistent treatment. Managed creative iterations while maintaining technical quality standards throughout extended collaborative development process. details

Luccid | March 2022 - June 2022 | Blockchain Platform Marketing

Created complete video production pipeline for blockchain social platform marketing. Produced 10+ short films from concept to delivery, including script writing, 3D animation, music composition, and voice actor direction. Developed advertisement videos demonstrating platform capabilities and user experiences for NFT integration, managing full creative and technical production process. Animated camera for 5+ minute one-shot. details

Exhibitions & Recognition

The Royal Scottish Academy New Contemporaries 2025

National Gallery of Scotland | Chalmers-Jervise Prize Winner

Selected to exhibit in National Gallery of Scotland as new contemporary artist of 2025 and was subsequently awarded the Chalmers-Jervise Prize. Created "Ruin" - an immersive 3×3×2.4m fabric cube installation featuring a monolith with four integrated screens displaying seamlessly connected navigable 3D environments. Interactive Xbox controller allows visitors to explore digital spaces, with automated flythrough when not in use. Built using custom Blender-to-UE5 pipeline developed during degree studies. Animated camera for 10+ minute one-shot. View RSA Exhibition details | View Project details

Selected Group Exhibitions & Performances

Community Involvement

Additional Information